Responsibilities

  • Wrote and maintained Design Documents for various weapon and utility pickups, such as the Grenade Launcher and Deployable Shield.

  • Adjusted weapon damage and recoil values following playtests.

  • Directed the design direction during art and production meetings to integrate rewards for Solaris' debut season.

  • Created player control mappings for reverse control schemes.

  • Utilized Playfab backend for live updates of challenges and rewards.

Company: First Contact Ent

Role: Technical Systems Designer

Team Size: 40

Genre: FPS

Platforms: Meta, PS4, PSVR2

Engine: Unreal Engine 4

Aug 2020 - May 2021

PSVR Download
Meta Download

Controls

  • Designed the input mappings and implemented them in the main menu. (0:19-0:59)

  • Tuned movement value, specifically speed threshold and when the speed lines for the vignette would turn on.
    (1:12-1:37)

  • Advocated for the inclusion of smooth turning as well as snap turning as menu options. (1:00-1:11)

 

Weapons

  • Designed the Rifle to have a high fire rate and medium to medium long range.

  • Tuned the fire rate and recoil values of the rifle to have no recoil but use up the weapon faster. (0:32-0:47)

  • Designed the Grenade Launcher to have varying launch forces depending on the firing arc.

  • Tuned the force for firing a grenade and the time it took for it to explode. (1:24-1:55)

 

Pickups

  • Designed the Deployable Shield. It’s meant to take several shots before a piece of it disappears. (6:00-6:42)

  • Also can be used as a strategy to block off certain hallways. (5:47-5:56)