Responsibilities

  • Translated FPS Singleplayer game mode concept into a versatile system for level designers to create modular mission encounters.

  • Worked with engineering to innovate a Blueprint tool for designers to create levels.

  • Took ownership and iterated the tutorial level from beginning of production to shipping the game.

  • Collaborated with animation/art team, crafting clear UI and NPC animations to guide players.

  • Found a creative solution to an AI limitation using the existing technology, successfully pitching the concept.

  • Analyzed and balanced weapon progression systems, creating skin rewards with the Art team.

Company: First Contact Ent

Role: Technical Systems Designer

Team Size: 40

Genre: FPS

Platforms: PS5, PSVR2

Engine: Unreal Engine 5

March 2020 - Oct 2023

PSVR2 Download

Tutorial Level

  • Laid out and scripted things from the animation implementation of the glasses pickup, all the way to leaving the garage. (4:28-5:59)

  • Tuned Weapon handling values. (7:11-7:30)

  • Implemented the UI component to all interactable items. (6:02-6:18)

  • Blocked out the Gauntlet Run and targets with Tech Art. Video shows a failed run (10:17-12:27)

 

Exfil Mode (PVE)

  • Tuned various weapon values and AI values in Exfil game mode. (27:27-34:22)