Responsibilities
Translated FPS Singleplayer game mode concept into a versatile system for level designers to create modular mission encounters.
Worked with engineering to innovate a Blueprint tool for designers to create levels.
Took ownership and iterated the tutorial level from beginning of production to shipping the game.
Collaborated with animation/art team, crafting clear UI and NPC animations to guide players.
Found a creative solution to an AI limitation using the existing technology, successfully pitching the concept.
Analyzed and balanced weapon progression systems, creating skin rewards with the Art team.
Company: First Contact Ent
Role: Technical Systems Designer
Team Size: 40
Genre: FPS
Platforms: PS5, PSVR2
Engine: Unreal Engine 5
March 2020 - Oct 2023
Laid out and scripted things from the animation implementation of the glasses pickup, all the way to leaving the garage. (4:28-5:59)
Tuned Weapon handling values. (7:11-7:30)
Implemented the UI component to all interactable items. (6:02-6:18)
Blocked out the Gauntlet Run and targets with Tech Art. Video shows a failed run (10:17-12:27)
Tuned various weapon values and AI values in Exfil game mode. (27:27-34:22)