Responsibilities

  • Design and coded for Pizza Boy, Ghouls, and Triple Tiger within the Kingbit minigames collection.

  • In Pizza Boy, introduced obstacles (pedestrians and cars) within the constrained input lanes across three progressively difficult rounds.

  • Developed enemies in Ghouls to present strategic challenges by prompting players to attack at opportune moments, gradually integrating a compelling narrative into the gameplay.

  • Resolved a critical bug in Hover Junkers that affected enemy attack frequency, ensuring intended gameplay.

  • Established the foundational framework for Triple Tiger, initially a rock-paper-scissors challenge, further evolving through collaborative discussions to introduce tiers of difficulty with each enemy.

Company: Stress Level Zero

Role: Gameplay Engineer

Team Size: 11

Genre: Horror

Platforms: Steam, SteamVR

Tech: Unity Engine

Jan 2017 - Mar 2017

Steam VR Download
Steam Download

Minigames

Mini Games I worked on:
►Pizza Boy: 0:22
►Ghouls:
2:26
►Hover Junkers:
6:10
►Triple Tiger:
9:37