Design and coded for Pizza Boy, Ghouls, and Triple Tiger within the Kingbit minigames collection.
In Pizza Boy, introduced obstacles (pedestrians and cars) within the constrained input lanes across three progressively difficult rounds.
Developed enemies in Ghouls to present strategic challenges by prompting players to attack at opportune moments, gradually integrating a compelling narrative into the gameplay.
Resolved a critical bug in Hover Junkers that affected enemy attack frequency, ensuring intended gameplay.
Established the foundational framework for Triple Tiger, initially a rock-paper-scissors challenge, further evolving through collaborative discussions to introduce tiers of difficulty with each enemy.