Responsibilities
Developed enemy AI behaviors in Godot’s text-based scripting, testing and refining timing for attacks.
Collaborated with the director to solve existing design problems systemically and logically.
Took initiative in discussions about gameplay systems, enemy designs, and level iterations.
Author: Spacey Batotelli
Role: AI/Level Designer
Team Size: 31
Genre: Action Platform
Platforms: TBA
Tech: Godot Engine
Currently in Development
Itchi.io Page
Twitter Page
Gameplay Videos
Level Design Discussions
Joined Spacey Bat, the project director, exploring the level's final section. Tackling the challenge of guiding players in collecting 5 coins, I discuss a solution with her in this clip.