Responsibilities

  • Developed enemy AI behaviors in Godot’s text-based scripting, testing and refining timing for attacks.

  • Collaborated with the director to solve existing design problems systemically and logically.

  • Took initiative in discussions about gameplay systems, enemy designs, and level iterations.

Author: Spacey Batotelli

Role: AI/Level Designer

Team Size: 31

Genre: Action Platform

Platforms: TBA

Tech: Godot Engine

Currently in Development

Itchi.io Page
Twitter Page

Gameplay Videos

 

Level Design Discussions

Joined Spacey Bat, the project director, exploring the level's final section. Tackling the challenge of guiding players in collecting 5 coins, I discuss a solution with her in this clip.