When I crated this concept, I wanted the player to exit out of a shared apartment complex. To do that, I made the player enter a garage area evident by the cars and trash. From there I teach them jump mechanics by having them jump across to the fire escape, and then teach them double jump at a balcony area that requires double jumping. Afterwards, I tutorialize wall climbing and wall running.
However, there are several critiques I have of this level. The player goal is unclear, the beginning path isn't clear in the open garage area, and the wall running isn't taught in an area where it's safe to fail.
To fix these issues, I would have some sort of UI notification where it tells the player to report to the construction site. I would have some sort of path on the ground and more cars to path the players to the trash area that starts the jumping segment. Finally, I would put some structure underneath the wall running segment to allow for safe wall running.
Click to enlarge images